
Vehicle 3D Assets
Complete vehicles, exterior and interior, delivered as VFX, game, simulation, or digital twin assets.
Vehicles are among the hardest subjects in 3D scanning: large, glossy, and wrapped in dark or reflective surfaces that defeat single-method capture. We combine blue-light laser scanning for exact geometry with cross-polarized photogrammetry for color and material, delivering vehicle assets at every level from cleaned exterior scans to hero close-up models.

Dual Capture Beats Hard Surfaces
Chrome, gloss paint, glass, and matte trim each fail a different capture method. The blue-light laser projects its own structured light and reads geometry to 25 microns regardless of finish, while cross-polarized photogrammetry captures color without baked-in reflections. Merged, they become one production-ready vehicle asset.
Case in Point: Kawasaki
We scanned Kawasaki’s UTV and motorcycle line, and the resulting assets drove photorealistic TV-commercial animations, then were optimized for real-time AR preview on mobile. One capture, two campaigns.


Simulation, Games and Digital Twins
The same vehicle serves every destination on the ladder: engine-tested game assets with LOD chains for Unreal and Unity, dimensionally faithful digital twins for engineering and archival use, and simulation-ready models for training scenarios and synthetic data scenes, delivered in OBJ, FBX, GLB, USD, or engine packages.
The Processing Ladder
Each level builds on the one before it. Pick the handoff point that matches your team and budget.
1. Raw vehicle scan data
Unprocessed capture from photogrammetry and laser passes. For teams with their own vehicle-asset pipeline who want full source data.
2. Cleaned exterior scan
Watertight exterior geometry with reflections, noise, and rig artifacts removed. An accurate record of the body, wheels, and trim.
3. Interior scan support
Cabin, dash, and seat coverage merged with the exterior, for driver-perspective shots, simulators, and configurators.
4. Texture and material cleanup
De-lit, color-accurate textures with PBR materials tuned for automotive surfaces: paint, chrome, glass, rubber, and fabric.
5. Optimized vehicle asset
Clean topology, UVs, and baked maps at production-friendly polycounts, ready for rendering, previz, and visualization.
6. Game-ready or simulation-ready vehicle
Engine-tested asset with LOD chains and materials for Unreal and Unity, suitable for games, training simulators, and synthetic data scenes.
7. Hero vehicle asset for VFX, visualization, or digital twin use
Film-resolution geometry and materials that hold up in full-screen close-ups, or a dimensionally faithful digital twin for engineering and archival use.
Export Formats
OBJ · FBX · STL · GLB / glTF · USD / USDZ · Blender · Maya · Unreal Engine · Unity · PBR texture maps · normal maps · displacement maps
Have a vendor spec or studio convention? Send it with your brief and assets arrive named, scaled, and structured to drop straight in.
We Come to the Vehicle
Two mobile studios scan on location nationwide, at your facility, garage, or stage, so prototypes and rare vehicles never have to travel.
