3D Scanning for Games & Real-Time

3D Scanning for Games & Real-Time

Full casts, athletes, props, and environments delivered engine-ready, by the studio behind The Quarry, FIFA 23, and GTA with Dr. Dre.

Game pipelines need scan data that arrives ready to work: clean topology, sane polycounts, LOD chains, and PBR materials that hold up in engine. The Scan Truck captures at hero fidelity through a 160-camera cross-polarized rig, then our in-house team takes assets all the way into Unreal and Unity. One vendor from capture to engine means no handoff losses in between.

The Scan Truck 160 camera full body and head scanning rig

Mobile Full Body and Head Scanner

Our mobile capture studio brings the scanner to your stage or studio. A 160-camera cross-polarized array captures the full body, while 66 dedicated head cameras resolve facial likeness down to the pore for hero-quality digital humans. For 2K’s The Quarry, we captured the game’s full cast on location and delivered hero-level meshes and textures for modeling, rigging, and performance-driven animation across the branching narrative. Talent cycles through in minutes per scan, up to around 120 people a day, with FACS expression sessions available for facial animation pipelines.

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Game Props & Hero Objects

Weapons, gear, vehicles, collectibles, and hero props scanned at game resolution. We resolve exact geometry with our blue-light laser scanner and merge it with color from a cross-polarized photogrammetry pass, so shape and material read true. Take delivery as high-poly source geometry or as a lightweight, game-ready retopo with clean UVs, LODs, and PBR textures, ready to drop into Unreal or Unity. One object or a full prop library, captured on location and matched to your studio’s scale and texture budgets.

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Hero prop captured for game production
Scan data processed into engine-ready game assets

Engine-Ready, Not Just Scanned

Raw scans become production assets in-house: retopology with animation-friendly edge flow, UV layout, PBR texturing, LOD chains, and scene setup in Unreal or Unity. Props and environments get the same treatment through photometric object capture and LiDAR. Send your studio’s technical spec and assets arrive matching your naming, scale, and texture budgets.

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Book a Cast Scan Day

The truck comes to your studio or mocap stage. Full casts captured in a day, assets delivered to your engine spec.

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