Prop & Object 3D Assets

Prop & Object 3D Assets

Scanned props, products, and hard-surface objects delivered at the exact processing level your pipeline needs.

Hero weapons, licensed products, museum artifacts, and whole set-dressing libraries all start the same way: an accurate capture. We pair automated photometric photogrammetry with blue-light laser scanning for dark, reflective, and fine-detail surfaces, then process each object up the ladder exactly as far as your pipeline needs.

Captured With the Right Instrument

Every object gets the capture method its surface demands. The automated photometric system shoots color-true photogrammetry with repeatable lighting, batch after batch. The blue-light laser scanner reads geometry to 25 microns on chrome, glass, and matte black where cameras alone fail. Most hero objects get both, merged into one asset.

Explore Prop & Object Scanning →

Hero Props With Screen Credits

This ladder has produced movie weapons and practical creature builds for VFX, a Gibson Les Paul digitized for a signature collaboration, NFL Super Bowl collectibles, and T-Rex skulls and gemstones for the Natural History Museum of Los Angeles County. If the camera gets close, the asset holds.

Explore Film & TV Scanning →

Hero object digitized with a handheld laser scanner

Objects as Training Data

AI teams use the same scans as ground truth. A captured object becomes labeled synthetic image sets for detection, segmentation, and pose estimation, with ML-training licensing scoped to the project and provenance documented. One physical object, an entire dataset.

The Processing Ladder

Each level builds on the one before it. Pick the handoff point that matches your team and budget.

1. Raw object scan data

Untouched capture output: dense geometry and source textures straight from the rig or laser scanner. For teams with in-house processing who want maximum detail and full control.

2. Cleaned high-resolution mesh

Reconstruction noise removed, holes closed, geometry watertight. A faithful digital record of the object, ready for archival, review, or further processing.

3. Texture cleanup and PBR material support

Color-corrected, de-lit textures with physically based material maps, so the object responds correctly to lighting in any renderer or engine.

4. Optimized prop or product asset

Sensible polycounts, clean UVs, and baked maps. The workhorse deliverable for previz, visualization, e-commerce, and mid-ground shots.

5. Game-ready retopologized prop

Hand-finished topology, LOD chains, and engine-tested materials for Unreal and Unity. Drops straight into a real-time project.

6. Synthetic data image generation from 3D models

The scanned object becomes ground truth: rendered image sets with perfect labels for training computer-vision and machine-learning models, with licensing and provenance documented.

7. Hero prop asset for VFX, games, AI, or visualization

The top of the ladder: film-resolution geometry with high-end texture and displacement support, built to hold up in full-screen close-ups.

Export Formats

OBJ · FBX · STL · GLB / glTF · USD / USDZ · ZBrush · Blender · Maya · Unreal Engine · Unity · PBR texture maps · normal maps · displacement maps

Have a vendor spec or studio convention? Send it with your brief and assets arrive named, scaled, and structured to drop straight in.

From Set Dressing to Hero Asset

Tell us what the object is, where it lives in your pipeline, and how close the camera gets. We will recommend the right capture method and processing level.

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